Total Havoc

Online FPS game developed in Unity
Total Havoc on Steam (steampowered.com)
"Total Havoc is very impressive" - Joe Cecot,
Multiplayer Design Director at Infinity Ward.
Activision game studios impressed by Total Havoc are listed below.
Project Overview
Total Havoc is a fast-paced FPS game that offers loads of fun across many maps and modes. A true must play for all FPS enthusiasts. Where FPS meets two worlds and teleportation amongst them. Rotating the fighting.
Total Havoc box art image.

Total Havoc box art

Infinity Ward game studio logo

Activision studio in Los Angeles, CA, impressed by Total Havoc

Blizzard Entertainment studio logo

Activision studio in Irvine, CA impressed by Total Havoc

My Contributions
The contributions dedicated by me were almost majority driven to writing C# game functionality and code. I did craft a very well designed PvP map, Oasis which various e-sport competitors said was a good Search & Destroy game mode map. Search & Destroy is inspired by the most popular game mode in Counter-Strike: Global-Offensive, bomb defuse!
Total Havoc CGI Cinematic Image
Total Havoc Game Description
Project Lead & Software Engineer
February 2020-Present
Total Havoc is a fast-paced online FPS game that features tons of content and unlocks. Total Havoc has many game modes with loads of fun. With many ranks to grind towards and weapon challenges to complete, the fun is endless in Total Havoc.

Total Havoc features servers with up to 12 players, and multiple maps at launch. We only plan to add additional content throughout TH's lifecycle.

Total Havoc game modes:
• Team War
• War
• Domination
• Capture & Hold
• Search & Destroy

Total Havoc weapon types:
• Assault Rifles
• Submachine Guns
• Snipers
• Shotguns
• Pistols

MATURE CONTENT DESCRIPTION -
Total Havoc features weapon violence and small amounts of blood while using weapons.
Oasis - my own developed map using ProBuilder

Oasis
Map designed by Aidan Gignac

My map Farm, with two world teleporation

A 3rd person view showcasing the teleportation between worlds on map, Farm
Farm was designed by Aidan Gignac

Stranded, a map designed by a level designer.

Stranded
Map designed by Justin Miersch

Exo character 2 developed by Jules Favire

An Unreal Engine scene with a fully configured exo, sci-fi character model.
3D model designed by Jules Faivre

Exo character 1 developed by Jules Favire

An Unreal Engine scene with a fully configured exo helmet, sci-fi character model.
3D model designed by Jules Faivre